The overarching story is equally thin on details, with only slideshow animations and voiceovers providing context for each of your missions. The Walking Dead forces you to engage with your camp and its inhabitants between missions but gives you absolutely nothing to do or say to them, which makes it a struggle to care about their fates at all. Nothing about their personalities materializes through the game's story, and neither do stories between survivors within your own camp. These characters are borderline lifeless, with no real stories of their own aside from previously released promotional material. as you establish a camp and attempt to survive as one of four playable characters. This iteration of The Walking Dead features a new cast of characters and little to no ties to the rest of the series' mythos. Combined with a dizzying assortment of survival mechanics buried in unintuitive menus, meaningless customization options, and non-existent incentives to improve your gear, The Walking Dead feels unrefined and unfocused. It takes the rules established by Robert Kirkman's comic series and its subsequent TV adaptation to heart in the wrong ways, imposing unbalanced rules on its missions that heavily restrict how you're able to play. Despite appearances and obvious inspirations, Overkill's The Walking Dead often doesn't feel like a shooter at all.
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